How can I create fire on a part after someone steps on it?
You can create a script inside of the part that will do this. It's pretty simple! First you want to make sure the part is actually touched by a humanoid, then you create a fire on the part. Here is the code:
local PlayersService = game:GetService("Players") local debounce = false script.Parent.Touched:Connect(function (hit) if hit and hit.Parent:FindFirstChild("Humanoid") and PlayersService:GetPlayerFromCharacter(hit.Parent) and debounce == false then local fire = Instance.new("Fire") fire.Parent = script.Parent debounce = true wait(1) debounce = false end end)
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