The Wiki says that Move and MoveTo can be used to control where a character moves. What are the strengths of each method? Are there any other ways to control where a character moves? Which is better?
To make a Character move to a Vector3 Position with Animation you would do this:
Character.Humanoid:MoveTo(Vector3 Position)
But if the Player Jump's, or press's a key that makes them move it will break them from the auto-movement, so I recommend using the Pathfinding Service to do this.