This is a vault script for my parkour game bt its making some kind of memory leak wich is lagging my game. Please help
--Vault System local plr = game:GetService("Players").LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local HRP = char:WaitForChild("HumanoidRootPart") local Hum = char:WaitForChild("Humanoid") local CA = Hum:LoadAnimation(script:WaitForChild("ClimbAnim")) local ledgeavail = true topspeed = 20 char.Humanoid.Running:Connect(function(speed) if speed > topspeed then ledgeavail = true elseif speed < topspeed then ledgeavail = false end while game:GetService("RunService").RenderStepped:Wait() do r = Ray.new(HRP.Position, HRP.CFrame.LookVector * 6.5 + HRP.CFrame.UpVector * -5) local part = workspace:FindPartOnRay(r,char) if part and ledgeavail then if part.Name == "Vault" then if Hum.FloorMaterial ~= Enum.Material.Air then if speed < topspeed then ledgeavail = false local Vel = Instance.new("BodyVelocity") Vel.Parent = HRP Vel.Velocity = Vector3.new(0,0,0) Vel.MaxForce = Vector3.new(1,1,1) * math.huge Vel.Velocity = HRP.CFrame.LookVector * 60 + Vector3.new(0,28,0) CA:Play() game.Debris:AddItem(Vel, .10) wait(0.75) ledgeavail = true game.Debris:Destroy(Vel) end end end end end end)
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