Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local stardestroy = ReplicatedStorage:WaitForChild("StarDestroyCondition") local RunService = game:GetService("RunService") game.Players.PlayerAdded:Connect(function(player) while true do wait() local Levels = player:WaitForChild("leaderstats").Level.Value local LevelString = script.Parent.Parent.StarterPlayer.StarterPlayerScripts.LocalArrowScript.Levels.Value print("String Obtained", LevelString, "and Levels Obtained", Levels) if tonumber(Levels) == 5 then if Levels == LevelString then stardestroy:FireClient(player) print("Fired Successfully") end end end end)
Any idea on how I could brush up this script to be able to determine the amount of checkpoints automatically without me having to change the value each time??
Specifically this piece of coding, I want to change it in order for it to become automatic.
if tonumber(Levels) == 5 then
The thing is, this piece of coding is supposed to fire a remote event to the client side which will, in return, trigger this piece of coding on a local script:
StarDestroyer.OnClientEvent:Connect(function() cloneStar:Destroy() print("Destroyed") end)
But in order for that to happen and work, I need the LevelString
to contain the amount of checkpoints that my game possesses and if I add any more checkpoints, I would like it to be updated automatically.
I've figured out how to automatically get all of my game's checkpoints into the LevelString
String Value. Here's the code:
coroutine.resume(coroutine.create(function() for i,Levels in ipairs(checkpoints:GetChildren()) do if Levels:IsA("BasePart") and Levels ~= nil then local NumLevels = tonumber(Levels.Name) if script.Parent.Parent.StarterPlayer.StarterPlayerScripts.LocalArrowScript.Levels.Value ~= NumLevels then script.Parent.Parent.StarterPlayer.StarterPlayerScripts.LocalArrowScript.Levels.Value = NumLevels print("Total Levels are", NumLevels) end end end end))
If you have any improvements or any feedback on this code, feel free to send them.
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