Hello!
I'm trying to get a sword that when you get a kill, a kill will be Inserted In the Kills IntValue, however, It does not add a kill, also when you reach a phase, like this example:
5 kills = Phase 1
Its suppose to speed up the player as well of playing a theme, just Its not adding the phase, It also appears to not show a error message In output
Script:
local Tool = script.Parent local SoundFolder = Tool.Sounds local SlashAttack local KillsValue = Tool.Kills local Boolens = { Debounce = false, CanDamage = false } local Animations = { EquipAnimation = Tool.EquipAnimation, Idle = Tool.Idle, Slash = Tool.Slash, } Tool.Equipped:Connect(function() SoundFolder.Unsheath:Play() local Humanoid = Tool.Parent.Humanoid local EquipAnimationTrack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.EquipAnimation) EquipAnimationTrack:Play() task.wait(0.30) local Idle = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Idle) Idle:Play() Tool.Unequipped:Connect(function() Idle:Stop() end) end) Tool.Activated:Connect(function() if not Boolens.Debounce then Boolens.Debounce = true Boolens.CanDamage = true SoundFolder.Slash:Play() print("The tool has been clicked") local Humanoid = Tool.Parent.Humanoid SlashAttack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Slash) SlashAttack:Play() task.wait(0.5) Boolens.CanDamage = false wait(1) Boolens.Debounce = false end end) Tool.Handle.Touched:Connect(function(hit) local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if Player then local player1 = game.Players:GetPlayerFromCharacter(Tool.Parent) local player2 = game.Players:GetPlayerFromCharacter(hit.Parent) if (player1 ~= nil) and (player2 ~= nil) then local humanoid = (player2.Character or player2.CharacterAdded:Wait()):FindFirstChildWhichIsA("Humanoid") if (player1.TeamColor ~= player2.TeamColor) then if (humanoid ~= nil) and Boolens.CanDamage == true then Boolens.CanDamage = false humanoid:TakeDamage(30) if humanoid.Health == 0 then SoundFolder["Kill Get"]:Play() KillsValue.Value = KillsValue.Value + 1 end end end end else local NPCHumanoid = hit.Parent:WaitForChild("Humanoid") if NPCHumanoid and Boolens.CanDamage == true then Boolens.CanDamage = false NPCHumanoid:TakeDamage(30) if NPCHumanoid.Health == 0 then SoundFolder["Kill Get"]:Play() KillsValue.Value = KillsValue.Value + 1 end end end end)
There's a function on Humanoid called Died, It happens when a player or NPC dies
local Tool = script.Parent local SoundFolder = Tool.Sounds local SlashAttack local KillsValue = Tool.Kills local Boolens = { Debounce = false, CanDamage = false } local Animations = { EquipAnimation = Tool.EquipAnimation, Idle = Tool.Idle, Slash = Tool.Slash, } local kills = 0 Tool.Equipped:Connect(function() SoundFolder.Unsheath:Play() local Humanoid = Tool.Parent.Humanoid local EquipAnimationTrack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.EquipAnimation) EquipAnimationTrack:Play() task.wait(0.30) local Idle = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Idle) Idle:Play() Tool.Unequipped:Connect(function() Idle:Stop() end) end) Tool.Activated:Connect(function() if not Boolens.Debounce then Boolens.Debounce = true Boolens.CanDamage = true SoundFolder.Slash:Play() print("The tool has been clicked") local Humanoid = Tool.Parent.Humanoid SlashAttack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Slash) SlashAttack:Play() task.wait(0.5) Boolens.CanDamage = false wait(1) Boolens.Debounce = false end end) Tool.Handle.Touched:Connect(function(hit) local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if Player then local player1 = game.Players:GetPlayerFromCharacter(Tool.Parent) local player2 = game.Players:GetPlayerFromCharacter(hit.Parent) if (player1 ~= nil) and (player2 ~= nil) then local humanoid = (player2.Character or player2.CharacterAdded:Wait()):FindFirstChildWhichIsA("Humanoid") if (player1.TeamColor ~= player2.TeamColor) then if (humanoid ~= nil) and Boolens.CanDamage == true then Boolens.CanDamage = false humanoid:TakeDamage(30) humanoid.Died:Connect(function() SoundFolder["Kill Get"]:Play() KillsValue.Value += 1 kills += 1 if kills >= 5 then kills = 0 player1.Character:FindFirstChild("Humanoid").WalkSpeed = 24 end end) end end end else local NPCHumanoid = hit.Parent:WaitForChild("Humanoid") if NPCHumanoid and Boolens.CanDamage == true then Boolens.CanDamage = false NPCHumanoid:TakeDamage(30) NPCHumanoid.Died:Connect(function() SoundFolder["Kill Get"]:Play() KillsValue.Value += 1 kills += 1 end) end end end)
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