to explain it further, if playbackspeed was 1, and player speed was 16, is there any possible way to make the playbackspeed increase with player speed?
Maybe you could make a script that analyses the player speed
--//LOCAL SCRIPT Inside of the Sound local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() while true do if char:WaitForChild("Humanoid").WalkSpeed > 16 then if char:WaitForChild("Humanoid").WalkSpeed == 32 then script.Parent.PlaybackSpeed = 2 elseif char:WaitForChild("Humanoid").WalkSpeed == 48 then script.Parent.PlaybackSpeed = 3 end end wait(0.1) end
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