I am making a sword similar to a glove from Slap Battles called "Killstreak", the more kills you get the more stronger you are, I made a sword script that each time you get a kill, the IntValue (Which Is called "Kills") are raised by 1, but as the title says, It doesn't change, also when I reach a certain phase like Phase 1 which I get a small boost, It doesn't apply
Main script (Sword, Server-Sided):
local Tool = script.Parent local SoundFolder = Tool.Sounds local SlashAttack local KillsValue = Tool.Kills ---This Is a IntValue local Boolens = { Debounce = false, CanDamage = false } local Animations = { EquipAnimation = Tool.EquipAnimation, Idle = Tool.Idle, Slash = Tool.Slash, } Tool.Equipped:Connect(function() SoundFolder.Unsheath:Play() local Humanoid = Tool.Parent.Humanoid local EquipAnimationTrack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.EquipAnimation) EquipAnimationTrack:Play() task.wait(0.30) local Idle = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Idle) Idle:Play() Tool.Unequipped:Connect(function() Idle:Stop() end) end) Tool.Activated:Connect(function() if not Boolens.Debounce then Boolens.Debounce = true Boolens.CanDamage = true SoundFolder.Slash:Play() print("The tool has been clicked") local Humanoid = Tool.Parent.Humanoid SlashAttack = Humanoid:FindFirstChild("Animator"):LoadAnimation(Animations.Slash) SlashAttack:Play() task.wait(0.5) Boolens.CanDamage = false wait(1) Boolens.Debounce = false end end) Tool.Handle.Touched:Connect(function(hit) local Player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) if Player then local player1 = game.Players:GetPlayerFromCharacter(Tool.Parent) local player2 = game.Players:GetPlayerFromCharacter(hit.Parent) if (player1 ~= nil) and (player2 ~= nil) then local humanoid = (player2.Character or player2.CharacterAdded:Wait()):FindFirstChildWhichIsA("Humanoid") if (player1.TeamColor ~= player2.TeamColor) then if (humanoid ~= nil) and Boolens.CanDamage == true then Boolens.CanDamage = false humanoid:TakeDamage(30) if humanoid.Health == 0 then SoundFolder["Kill Get"]:Play() KillsValue.Value = KillsValue.Value + 1 end end end end else local NPCHumanoid = hit.Parent:WaitForChild("Humanoid") if NPCHumanoid and Boolens.CanDamage == true then Boolens.CanDamage = false NPCHumanoid:TakeDamage(30) if NPCHumanoid.Health == 0 then SoundFolder["Kill Get"]:Play() KillsValue.Value = KillsValue.Value + 1 end end end end)
Phase script (Inside the IntValue, Server Sided):
local Tool = script.Parent.Parent.Parent local IntValue = script.Parent if IntValue.Value == 3 then Tool.Parent.Humanoid.WalkSpeed = 18 end if IntValue.Value == 5 then Tool.Parent.Humanoid.WalkSpeed = 20 local ThemeSong = Instance.new("Sound") ThemeSong.Name = "ThemeSong" ThemeSong.Parent = Tool.Parent.Torso ThemeSong.Looped = true ThemeSong.Volume = 3 ThemeSong.SoundId = "rbxassetid://10239133106" ThemeSong:Play() end
hey you! have you ever heard of enes? if you are in trouble, better call enes!