Hi, soo i want to teleport evry player that touches the parts that are called: Main1,Main2...
and they are placed in a Model called: Teleporter
so i use:
door = workspace.Lobby.Teleporter:GetChildren() while true do door.CanTouch = true ---each player that touches (Should) be teleported wait(2) door.CanTouch = false --- the door cant be touched by a player, right?? wait(1)
But it doesent work,( i took a ”one way teleporter” from toolbox and modiefied it.) why isnt the script changing the CanTouch proprety? when i change the Main1,main2 etc.. to Cantouch=true (checked box), i start the game and i touch the part ( Main1) its works, but what i wanted to do, is to Main1 exist whit the CanTouch= false, so whn a new round of the game starts, i can CanTouch=True, and after the players are teleported to the part called: teleporter i can do CanTouch=False, so if a player die, it will not get back in the game.
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