Hey Fellow scripters, I would like to see why my auto rank scripts aren't working.
Visitor Auto Rank:
function onPlayerEntered(plr) if plr:GetRankInGroup(15291764) ==0 then plr.TeamColor = BrickColor.new("Pearl") plr:LoadCharacter() end end game.Players.PlayerAdded:connect(onPlayerEntered)
Personnel Auto Rank:
function onPlayerEntered(plr) if plr:IsInGroup(15291764) and plr:GetRankInGroup(15291764) >= 1 and plr:GetRankInGroup(15291764) <= 242 then plr.TeamColor = BrickColor.new("Bright violet") plr:LoadCharacter() end end game.Players.PlayerAdded:connect(onPlayerEntered)
OIG Auto Rank:
function onPlayerEntered(plr) if plr:IsInGroup(15291764) and plr:GetRankInGroup(15147821) >= 243 and plr:GetRankInGroup(15147821) <= 252 then plr.TeamColor = BrickColor.new("Sea green") plr:LoadCharacter() end end game.Players.PlayerAdded:connect(onPlayerEntered)
JAG Auto Rank:
function onPlayerEntered(plr) if plr:IsInGroup(15147906) and plr:GetRankInGroup(15147906) >= 1 and plr:GetRankInGroup(15147906) <= 253 then plr.TeamColor = BrickColor.new("Burgundy") plr:LoadCharacter() end end game.Players.PlayerAdded:connect(onPlayerEntered)
NCIS Auto Rank:
function onPlayerEntered(plr) if plr:IsInGroup(15240066) and plr:GetRankInGroup(15240066) >= 1 and plr:GetRankInGroup(15240066) <=14 then plr.TeamColor = BrickColor.new("Crimson") plr:LoadCharacter() end end game.Players.PlayerAdded:connect(onPlayerEntered)
HQ Auto Rank:
function onPlayerEntered(plr) if plr:IsInGroup(15291764) and plr:GetRoleInGroup(15291764) >= 243 then plr.TeamColor = BrickColor.new("Gold") plr:LoadCharacter() end end game.Players.PlayerAdded:connect(onPlayerEntered)
The rank structure in most of these scripts are
(Regimental Ranks) Then (HQ Ranks)
Refering to see if they are in the regimental group then if they are and their rank is above 1, and under a certain rank id which would be HQ then they get rank to another team.
Although when I join the HQ Team is empty and I am in the personnel team.
Can anyone suggest a fix?
I made an automated script for you, I can't exactly tell what you want so I just looked at your code identifying what you are trying to do!
Hope this works if it does, I'd appreciate if you accept my answer if not, comment the error or problem
It's all one script!
Script: SERVERSCRIPT
local PlayersService = game:GetService("Players") local rankIds = { ["Visitor"] = 0; -- Change id to your rank id ["Personnel"] = 0; -- Change id to your rank id ["OIG"] = 0; -- Change id to your rank id ["JAG"] = 0; -- Change id to your rank id ["NCIS"] = 0; -- Change id to your rank id ["HQ"] = 0; -- Change id to your rank id } local rankColors = { ["Visitor"] = BrickColor.new("Pearl"); ["Personnel"] = BrickColor.new("Bright violet"); ["OIG"] = BrickColor.new("Sea green"); ["JAG"] = BrickColor.new("Burgundy"); ["NCIS"] = BrickColor.new("Crimson"); ["HQ"] = BrickColor.new("Gold"); } local groupId = 0 -- Change id to your group id PlayersService.PlayerAdded:Connect(function(player) if player:IsInGroup(groupId) then print(player.Name.." is in the group!") for rankName, rankId in pairs(rankIds) do if player:GetRankInGroup(groupId) == rankId then player.TeamColor = rankColors[rankName][2] player:LoadCharacter() end end end end)
hey you! have you ever heard of enes? if you are in trouble, better call enes!