My script is in the client and when it is in the client it will only kill players on my screen. How can I make it so that players can see the lightning bolt and kill the players?
local UIS = game:GetService("UserInputService") local Tool = script.Parent local Debounce = false local Part = game.ReplicatedStorage.Wedge local Players = game:GetService("Players") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.Button1Up:Connect(function() if Tool.Parent.Name == Player.Character.Name then local partclone = Part:Clone() partclone.CanCollide = false partclone.CFrame = Player.Character.HumanoidRootPart.CFrame local Vel = Instance.new("BodyVelocity",partclone) Vel.MaxForce = Vector3.new(10000,10000,10000) Vel.Velocity = Mouse.Hit.LookVector * 300 partclone.Parent = game.Workspace partclone.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid")then if hit.Parent.Name == Player.Character.Name then wait() else if not Debounce then Debounce = true end hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - 5 * Player.leaderstats.Level.Value wait(5) Debounce = false end end end) end end)
Found the Issue, you where using BodyVelocity, Its Deprecated meaning It stills works, just not on new work, try using VectorForce Instead
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