for some reason my blocking script does not work, it makes the humanoids health infinite and it dies when 100 damage is inflicted.
local userInput = game:GetService("UserInputService") local players = game:GetService("Players") local sprintSpeed = 30 local walkSpeed = 16 local player = players.LocalPlayer local function beginSprint(input, gameProcessed) if not gameProcessed then if input.UserInputType == Enum.UserInputType.Keyboard then local keycode = input.KeyCode if keycode == Enum.KeyCode.F then player.Character.Humanoid.MaxHealth = math.huge player.Character.Humanoid.Health = math.huge end end end end local function endSprint(input, gameProcessed) if not gameProcessed then if input.UserInputType == Enum.UserInputType.Keyboard then local keycode = input.KeyCode if keycode == Enum.KeyCode.F then player.Character.Humanoid.MaxHealth = 100 player.Character.Humanoid.Health = 100 end end end end userInput.InputBegan:Connect(beginSprint) userInput.InputEnded:Connect(endSprint)
I think this will work:
local userInput = game:GetService("UserInputService") local players = game:GetService("Players") local sprintSpeed = 30 local walkSpeed = 16 local player = players.LocalPlayer local function beginSprint(input, gameProcessed) if not gameProcessed then if input.UserInputType == Enum.UserInputType.Keyboard then local keycode = input.KeyCode if keycode == Enum.KeyCode.F then player.Character.Humanoid.MaxHealth = math.huge player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth end end end end local function endSprint(input, gameProcessed) if not gameProcessed then if input.UserInputType == Enum.UserInputType.Keyboard then local keycode = input.KeyCode if keycode == Enum.KeyCode.F then player.Character.Humanoid.MaxHealth = 100 player.Character.Humanoid.Health = 100 end end end end userInput.InputBegan:Connect(beginSprint) userInput.InputEnded:Connect(endSprint)