I am making a tool that summons a snowball that moves In a straight line, which grows every 0.1 second (In roblox time) anyway It somewhat works, when I use the tool once It works just the snowball falls down, but when I used It again It won't let me summon a snowball
Script:
local tool = script.Parent local Debounce = false tool.Activated:Connect(function() if Debounce == false then Debounce = true tool.Explosion:Play() print("Snowball use uh turn people Into snowman or whatever, yeah") local SnowBall = Instance.new("Part") local VectorForce = Instance.new("VectorForce") local Attachment = Instance.new("Attachment") local ParticleEffect = Instance.new("ParticleEmitter") SnowBall.Parent = game.Workspace SnowBall.Position = tool.Parent.Torso.Position SnowBall.Orientation = tool.Parent.Torso.Orientation SnowBall.Shape = Enum.PartType.Ball SnowBall.Size = Vector3.new(1.553, 1.553, 1.553) SnowBall.CanCollide = false SnowBall.Material = Enum.Material.Sand SnowBall.BrickColor = BrickColor.White() VectorForce.Parent = SnowBall Attachment.Parent = SnowBall VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(0,600,-3000) ParticleEffect.Parent = SnowBall ParticleEffect.Texture = "http://www.roblox.com/asset/?id=9497095000" ParticleEffect.Transparency = NumberSequence.new(0.5) ParticleEffect.Lifetime = NumberRange.new(1,1) ParticleEffect.Rate = 10 ParticleEffect.Rotation = NumberRange.new(-90,90) ParticleEffect.RotSpeed = NumberRange.new(-75,75) ParticleEffect:Emit(10) while wait(0.1) do SnowBall.Size = SnowBall.Size+Vector3.new(1,0,0) end game:GetService("Debris"):AddItem(SnowBall,3) wait(3) Debounce = false end end)
Hello!,
On line 33, you have entered a while loop, but it wont get out of the while loop until loop is broken, try something like
local tool = script.Parent local Debounce = false tool.Activated:Connect(function() if Debounce == false then Debounce = true tool.Explosion:Play() print("Snowball use uh turn people Into snowman or whatever, yeah") local SnowBall = Instance.new("Part") local VectorForce = Instance.new("VectorForce") local Attachment = Instance.new("Attachment") local ParticleEffect = Instance.new("ParticleEmitter") SnowBall.Parent = game.Workspace SnowBall.Position = tool.Parent.Torso.Position SnowBall.Orientation = tool.Parent.Torso.Orientation SnowBall.Shape = Enum.PartType.Ball SnowBall.Size = Vector3.new(1.553, 1.553, 1.553) SnowBall.CanCollide = false SnowBall.Material = Enum.Material.Sand SnowBall.BrickColor = BrickColor.White() VectorForce.Parent = SnowBall Attachment.Parent = SnowBall VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(0,600,-3000) ParticleEffect.Parent = SnowBall ParticleEffect.Texture = "http://www.roblox.com/asset/?id=9497095000" ParticleEffect.Transparency = NumberSequence.new(0.5) ParticleEffect.Lifetime = NumberRange.new(1,1) ParticleEffect.Rate = 10 ParticleEffect.Rotation = NumberRange.new(-90,90) ParticleEffect.RotSpeed = NumberRange.new(-75,75) ParticleEffect:Emit(10) Debounce = false game:GetService("Debris"):AddItem(SnowBall,3) while SnowBall and wait(0.1) do SnowBall.Size = SnowBall.Size + Vector3.new(1,0,0) end end end)