As the name says, I made a couple of tools that has there animations stop working but works when testing In roblox studio, an example Is a wooden sword that plays a slash animation, and while doing that It stuns users for a long time, more longer than the swords cooldown, letting you stun lock them, most of the scripts work, only the animation doesn't work (Like I made a sword that has a custom slash animation, and during the slash animation It damages players and NPCS, the damage script works, just not the animation during Ingame)
Wooden sword script:
local tool = script.Parent local Debounce = false local CanDamage = false local Slash = tool.Slash local AbilityDebounce = false local Sounds = { Damage = tool.Damage, Woosh = tool.Woosh, CriticalHit = tool.CriticalHit } tool.Activated:Connect(function() if not Debounce then Debounce = true CanDamage = true Sounds.Woosh:Play() local Humanoid = tool.Parent.Humanoid local SlashAnimation = Humanoid:FindFirstChild("Animator"):LoadAnimation(Slash) SlashAnimation:Play() task.wait(2) Debounce = false CanDamage = false end end) tool.Handle.Touched:Connect(function(hit) local humanoid = hit.Parent:WaitForChild("Humanoid") if humanoid and CanDamage == true then local CriticalHitChance = math.random(1,20) if CriticalHitChance == 20 then CanDamage = false Sounds.CriticalHit:Play() humanoid:TakeDamage(30) humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 task.wait(5) humanoid.WalkSpeed = 16 humanoid.JumpPower = 50 end if CriticalHitChance <= 20 then CanDamage = false Sounds.Damage:Play() humanoid:TakeDamage(10) humanoid.WalkSpeed = 0 humanoid.JumpPower = 0 task.wait(3) humanoid.WalkSpeed = 16 humanoid.JumpPower = 50 end end end)