So, my problem is I have a door with a proximityprompt, and a key, when I use a key the door opens, like doors usually do. But the door doesn't just rotate 90 degrees, it rotates a full 360 degrees and then goes to the "storageroomdoorclosed" door. And it's not closing the right way it's going left 360 degree, when the right way would be: going right and only rotating 90 degree.
local TweenService = game:GetService("TweenService") local Time = 2 script.Parent.ProximityPrompt.Triggered:Connect(function(Player) if Player:WaitForChild("Backpack"):FindFirstChild("Key") then script.Parent.ProximityPrompt.Enabled = false TweenService:Create(script.Parent.Parent.storageroomdoorclosed,TweenInfo.new(Time, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position = game.Workspace.storageroomdooropen.Position, Orientation = game.Workspace.storageroomdooropen.Orientation}):Play() end end)
I dont know to fix it, BUT I do know another way to do it. You are going to wanna use CFrame. CFrame is just the EXACT position of a object. Instead of doing all of those properties, do this:
local TweenService = game:GetService("TweenService") 02 local Time = 2 03 04 script.Parent.ProximityPrompt.Triggered:Connect(function(Player) 05 if Player:WaitForChild("Backpack"):FindFirstChild("Key") then 06 script.Parent.ProximityPrompt.Enabled = false 07 08 TweenService:Create(script.Parent.Parent.storageroomdoorclosed,TweenInfo.new(Time, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {CFrame = game.Workspace.storageroomdooropen.CFrame}):Play() 09 end 10 end)