I want it to act like a userinputservice gui, once it is pressed, it stays open until the key is pressed again, which it then closes (another example is shiftlock, keeps the offset to 1.75 then once shift is pressed again, it changed to 0,0,0). I can't seem to find anything on the internet, can anyone help?
here is my script btw
local cas = game:GetService("ContextActionService") local tween = game:GetService("TweenService")
local char = game.Players.LocalPlayer.Character local hum = char:WaitForChild("Humanoid")
local debounce = false
local function offset() if not debounce then debounce = true tween:Create(char:WaitForChild("Humanoid"), TweenInfo.new(0.5), {CameraOffset = Vector3.new(1.75, 0, 0)}):Play() else debounce = false tween:Create(char:WaitForChild("Humanoid"), TweenInfo.new(0.5), {CameraOffset = Vector3.new(0, 0, 0)}):Play() end end
cas:BindAction("offset", offset, true, Enum.KeyCode.X)