Hi, so i asked a question similar to this about knockback not working before for a tool i was making, but the thing is that now it seems to sort of have the chance to do it only for a split second, and doesnt give the player a chance to actually hit the other person, I've been trying all kinds of things but they just wont work. Help would be appreciated!
heres the script in serverscript service that gets activated from a tool when they press e
game.ReplicatedStorage.Bat.OnServerEvent:Connect(function(player) local debounce = false local char = player.Character or player.CharacterAdded:Wait() local tool = char:FindFirstChild("Bat") local bat = tool --[[local SlashInstanceValue = Instance.new("StringValue") SlashInstanceValue.Name = "toolanim" SlashInstanceValue.Value = "Slash" SlashInstanceValue.Parent = tool--]] local RegionPos1 = bat.Handle.hitbox.Position - (bat.Handle.hitbox.Size / 2) local RegionPos2 = bat.Handle.hitbox.Position + (bat.Handle.hitbox.Size / 2) local HitboxRegion = Region3.new(RegionPos1, RegionPos2) task.wait(1) bat.Handle.SWING:Play() local BodyPartsInRegion = workspace:FindPartsInRegion3(HitboxRegion, nil, 1000) for index, hit in pairs(BodyPartsInRegion) do local HitCharacter = hit.Parent local HitHumanoid = HitCharacter:FindFirstChildOfClass("Humanoid") local HitTorso = HitCharacter:FindFirstChild("HumanoidRootPart") local HitHead = HitCharacter:FindFirstChild("Head") local HitPlayer = game:GetService("Players"):GetPlayerFromCharacter(HitCharacter) local damage = 20 wait(0.5) if (HitCharacter ~= nil) and (HitHumanoid ~= nil) and (HitTorso ~= nil) and (HitHead ~= nil) then if HitCharacter.Name ~= player.Name then if debounce == false then debounce = true bat.Handle.BIGHIT:Play() game.ReplicatedStorage.Boom:FireAllClients() local boom1 = bat.Handle.hit1:Clone() local boom2 = bat.Handle.hit2:Clone() boom1.Parent = HitTorso boom2.Parent = HitTorso boom1.Enabled = true boom2.Enabled = true HitHumanoid.Jump = true HitTorso.Velocity = (player.Character or player.CharacterAdded:Wait()):FindFirstChild("HumanoidRootPart").CFrame.LookVector * 200 + Vector3.new(0, 30, 0) wait(0.4) boom1.Enabled = false boom2.Enabled = false game.Debris:AddItem(boom1, 1) game.Debris:AddItem(boom2, 1) HitHumanoid:TakeDamage(damage) local CreatorTag = Instance.new("ObjectValue") CreatorTag.Name = "creator" CreatorTag.Value = player CreatorTag.Parent = HitHumanoid game.Debris:AddItem(CreatorTag, 3) end end end end end)