So I have this flamethrower... And honestly, it's not that great. Here's the coding I go for it so far:
switch = script.Parent on = switch.isOn bin = switch.Parent local spawn = bin.Pilot deb = false switch.BrickColor = BrickColor.new("Bright red") on.Value = false while true do wait(0.1) if on.Value == true then p = Instance.new("Part") p.Name = "Fire" p.Size = Vector3.new(3,3,3) p.Shape = "Ball" p.TopSurface = "Smooth" p.BottomSurface = "Smooth" p.Transparency = 0.5 p.Anchored = false p.CanCollide = false p.CFrame = spawn.CFrame script.Move:Clone().Parent = p wait(0.05) spawn.TouchEnded:connect(function(part) -- This is my failed improvisation for it to try and go round.. This whole section can be rid of if there's a better way for my question. wait(0.1) p.CanCollide = true wait(1.2) p.CanCollide = false -- I did this because it keeps rebounding, but no matter what I do, it won't stop. It's also gets the affect of gravity, how can I stop that? spawn.Touched:connect(function(part) p.CanCollide = false wait (0.1) p.CanCollide = false end) end) --- rand = math.random(1,3) if rand == 1 then p.BrickColor = BrickColor.new("Bright red") elseif rand == 2 then p.BrickColor = BrickColor.new("Bright orange") elseif rand == 3 then p.BrickColor = BrickColor.new("Bright yellow") end --- --- p.Parent = game.Workspace end end
Thx. Hope you can help me ;3 This is also linked to this question: https://scriptinghelpers.org/questions/13068/how-to-make-a-flamethrower-make-something-catch-fire-then-kill-the-flames-after-around-10-seconds