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Testing my map on TRIA.OS but it freezes me. Why?

Asked by 2 years ago

So I have built the map for a Flood Escape 2 Style game, but whenever I try to play test it, it usually freezes me on the spawn point. And then the lobby music still playing but when my OST should be playing. Any fixes?

If you want to see for yourself go here: https://web.roblox.com/games/6311279644?privateServerLinkCode=32464461976805425898379091415958 (My private server, you can only load maps there)

Then load in this ID: 10142905490 which is my map.

Then you should be frozen at spawn with the lighting not adjusting to my map.

If you have any clue on why tell me. I really wanna see my map.

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Answered by 2 years ago
Edited 2 years ago

Hello! can you mind showing me the script?

I see code but next time when commenting use code bars:

print("Use codebars!")
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Sure. anormalminer 9 — 2y
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local MapLib = game.GetMapLib:Invoke()() local map = MapLib.map -- Refers to map model wait(39) Lib:MovePartLocal(Lib.Map._Liquid1, Vector3.new(0, -72.496, 0), 1) wait (12) Lib:MovePartLocal(Lib.Map._Liquid1, Vector3.new(0, -225.157, 0), 7) anormalminer 9 — 2y
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By screenshot or by text btw? anormalminer 9 — 2y
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