Hello! I made a gun that has 3 ammo and one-shots the victim, It works just fine, but when I unequip It, the ammo skips ammo's (Example: When I equip It once It removes 1 ammo per shoot, but when I unequip It and reequip It skips one bullet, It skips alot of bullets If the maxbullet Is higher, such as 25) and when I die or If someone else dies with the gun, the gun just stops working, It won't shoot
More Information: The script Is a local script The ammoGUI Is In PlayerGUI The gun I scripted was thanks to this user: https://www.youtube.com/watch?v=g5WWDFWsi6A
Script:
local maxammo = 3 local ammo = maxammo local reloading = false local plr = game.Players.LocalPlayer local plrgui = plr:WaitForChild("PlayerGui") local text = plrgui:WaitForChild("Ammo"):FindFirstChild("AmmoCount") local ShootingAnimation = script.Parent.Animation local ReloadAnimation = script.Parent.Reload script.Parent.Equipped:Connect(function(Mouse) local function reload() reloading = true script.Parent.reloadingsound:Play() -- change reloadingsound to what ever your reload sound is named local Char = script.Parent.Parent local Hum = Char.Humanoid local AnimationTrack = Hum:LoadAnimation(ReloadAnimation) AnimationTrack:Play() wait(1) ammo = maxammo reloading = false end script.Parent.Activated:Connect(function() if ammo > 0 and not reloading then local Char = script.Parent.Parent local Hum = Char.Humanoid local AnimationTrack = Hum:LoadAnimation(ShootingAnimation) AnimationTrack:Play() ammo = ammo - 1 script.Parent.gunshot:Play() -- change gunshot to what ever your gun shot sound is named if Mouse.Target.Parent:FindFirstChild("Humanoid") then script.Parent.DealDamage:FireServer(Mouse.Target.Parent, 100000000000000000000) -- change the 25 to what ever amount of damage you want to deal end elseif reloading == false then reload() script.Parent.gunshot:Stop()-- change gunshot to what ever your gun shot sound is named end while wait() do text.Text = (ammo).." / "..maxammo end end) local input = game:GetService("UserInputService") input.InputBegan:Connect(function(Key) if Key.KeyCode == Enum.KeyCode.R and reloading == false and ammo ~= maxammo then reload() end end) end) script.Parent.Equipped:Connect(function() game.Players.LocalPlayer.PlayerGui.Ammo.Enabled = true script.Parent.Unequipped:Connect(function() game.Players.LocalPlayer.PlayerGui.Ammo.Enabled = false end) end)