I've made 2 scripts, The first is the script for my datastore itself, the next is for the leaderstats. The script doesnt toss any errors, and i also have api enabled! But it doesnt save my stats.
DataStore Script
local ds = game:GetService("DataStoreService"):GetDataStore("dataStore") game.Players.PlayerAdded:Connect(function(plr) wait() local key = "user_"..plr.UserId local save1 = plr.leaderstats.Clicks local save2 = plr.leaderstats.Rebirths local save3 = plr.leaderstats.Gems local getSaved = ds:GetAsync(key) if getSaved then save1.Value = getSaved[1] save2.Value = getSaved[2] save3.Value = getSaved[3] else local NumbersForSaving = {save1.Value, save2.Value, save3.Value} ds:GetAsync(key, NumbersForSaving) end end) game.Players.PlayerRemoving:Connect(function(player) local save1 = player.leaderstats.Clicks local save2 = player.leaderstats.Rebirths local save3 = player.leaderstats.Gems ds:SetAsync("user_"..player.UserId, {save1.Value, save2.Value, save3.Value}) end)
leaderstats Script
game.Players.PlayerAdded:Connect(function(plr) local leaderstats = Instance.new("Folder", plr) leaderstats.Name = "leaderstats" local clicks = Instance.new("IntValue", leaderstats) clicks.Name = "Clicks" local rebirths = Instance.new("IntValue", leaderstats) rebirths.Name = "Rebirths" local gems = Instance.new("IntValue", leaderstats) gems.Name = "Gems" end)