As the name says, I was wondering how I can modify the script so It won't damages players If there one your team (Btw the gun name Is SI2010 (The SI means "Skill Issue"))
Script:
local tool = script.Parent ---Sounds--- local ShotgunSound = tool.FireSound ---Animation--- local Shot = tool.Shot ---Other stuff--- local debounce = false tool.Activated:Connect(function() if not debounce then debounce = true ShotgunSound:Play() local Char = tool.Parent local Hum = Char.Humanoid local AnimationTrack = Hum:LoadAnimation(Shot) AnimationTrack:Play() local MeshPartPojectile = Instance.new("MeshPart") local VectorForce = Instance.new("VectorForce") local Attachment = Instance.new("Attachment") MeshPartPojectile.Parent = game.Workspace MeshPartPojectile.Size = Vector3.new(1,1,1) MeshPartPojectile.TextureID = "http://www.roblox.com/asset/?id=5694989372" MeshPartPojectile.Position = tool.Handle.Position MeshPartPojectile.Orientation = tool.Handle.Orientation VectorForce.Parent = MeshPartPojectile Attachment.Parent = MeshPartPojectile VectorForce.Attachment0 = Attachment VectorForce.Force = Vector3.new(0,300,-6000) MeshPartPojectile.Touched:Connect(function(hit) local humanoid = hit.Parent:WaitForChild("Humanoid") if humanoid then humanoid:TakeDamage(10) local UNDERTALE = Instance.new("Sound") UNDERTALE.Parent = humanoid.Parent.Torso UNDERTALE.Volume = 10 UNDERTALE.SoundId = "rbxassetid://406913243" UNDERTALE:Play() MeshPartPojectile:Destroy() game:GetService("Debris"):AddItem(UNDERTALE,0.5) end end) game:GetService("Debris"):AddItem(MeshPartPojectile,5) game:GetService("Debris"):AddItem(VectorForce,5) game:GetService("Debris"):AddItem(Attachment,5) wait(1) debounce = false end end)
You can use player.TeamColor to check their teams.
Use something like this before damaging them to stop the script from taking their health away.
if (player.TeamColor == otherplayer.TeamColor) then print('same team') return end