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How can I fix raycasts that are ignoring most objects that are not directly in workspace?

Asked by 2 years ago
Edited 2 years ago

I want to raycast in the direction of a player's mouse, however, the raycast does not go in the direction of the player's mouse and redirects itself to the nearest object (any object that it deems fit) in workspace. Also, the raycasts sometimes just don't hit anything at all seemingly at random.

local lt = require(script.Parent.GameFunctions)

function shot(plr,pos,team)
    local beam = script.Parent.otherstuff.effects.Beam:Clone()
    local particle = script.Parent.otherstuff.effects.ParticleEmitter:Clone()
    local barrel = game.Workspace:FindFirstChild(plr.Name)["Laser Gun"].Handle.Part
    local dir =  pos - barrel.Position 
    local rayParam = RaycastParams.new()
    local hb = script.Parent.otherstuff.hitboxes.networkcomp:Clone()
    hb.creator.Value = plr
    hb.active.Value = true
    hb.Parent = game.Workspace
    rayParam.FilterDescendantsInstances = {workspace.LazerTagAssets, barrel.Parent.Parent, plr.Character}
    rayParam.FilterType = Enum.RaycastFilterType.Blacklist
    rayParam.CollisionGroup = "Default"
    rayParam.IgnoreWater = false
    local ray = workspace:Raycast(barrel.Position, dir.Unit*1000, rayParam)

    print("remote")
    if ray then
        print("loltest")
        local hitins = ray.Instance
        local hitpos = ray.Position
        hb.Position = hitpos
        beam.Parent = barrel
        local hitatt = Instance.new("Attachment")
        hitatt.Parent = hitins
        hitatt.WorldPosition = hitpos
        beam.Attachment0 = barrel.Attachment
        beam.Attachment1 = hitatt
        particle.Parent = hitatt
        if team == "o" then
            beam.Color = ColorSequence.new(Color3.new(1, 0.545098, 0.145098))
            particle.Color = ColorSequence.new(Color3.new(1, 0.545098, 0.145098))
            hb.Color = Color3.new(1, 0.545098, 0.145098)
        elseif team == "g" then
            beam.Color = ColorSequence.new(Color3.new(0, 1, 0))
            particle.Color = ColorSequence.new(Color3.new(0, 1, 0))
            hb.Color = Color3.new(0, 1, 0)
        end
        beam.Enabled = true
        particle.Enabled = true
        print("shot : " .. hitins.Name)
        if hitins.Parent:FindFirstChild("Humanoid") then
            local hitplr = game.Players:FindFirstChild(hitins.Parent.Name)
            lt.respawn(hitplr)
            lt.addpoints(game.Workspace.LazerTagAssets.values.scores:FindFirstChild(plr.Name), 1)
        end
        wait(0.1)   
        hitatt:Destroy()
        particle:Destroy()
        beam:Destroy()
        hb:Destroy()
    else
        hb:Destroy()
    end
end

game.ReplicatedStorage.FireLaser.OnServerEvent:Connect(shot)

Client

local tool = script.Parent
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local mouse = player:GetMouse()
local RESET_SECONDS = 1
local isTouched = false
local t = "o"
function fire()
    if not isTouched and tool.Enabled == true then
        isTouched = true 
        script.Fire:Play()
        local cf3d = mouse.Hit
        game.ReplicatedStorage.FireLaser:FireServer(cf3d.Position, t)
        script.Reload:Play()
        wait(RESET_SECONDS) 
        isTouched = false 
    end
end

tool.Activated:Connect(fire)
0
Can we see the client script? enes223 327 — 2y
0
Sure, added it Cryptic_Here 0 — 2y

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