I'm getting a "LoadAnimation requires the asset id to not be empty" Error can someone please help?
local rp = game:GetService("ReplicatedStorage")
local Sword = rp:WaitForChild("Sword")
local cframes = {
["Right Arm"] = CFrame.new(0,-1,0),
["RightHand"] = CFrame.new(0,0,0)
}
Sword.OnServerEvent:Connect(function(Player,isEquipped)
local Character = Player.Character
local Humanoid = Character.Humanoid
if isEquipped then
--Equipping the sword
local equipAnim
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
equipAnim = Humanoid.Animator:LoadAnimation(script.R15.Equip) -- Error
elseif Humanoid.RigType == Enum.HumanoidRigType.R6 then
equipAnim = Humanoid.Animator:LoadAnimation(script.R6.Equip) -- Error
end
equipAnim:Play()
local Katana = Character:FindFirstChild("Katana")
if Katana then
local SideWeld = Katana.PrimaryPart:FindFirstChild("SideWeld")
if SideWeld then
SideWeld:Destroy()
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
Katana:SetPrimaryPartCFrame(Character:WaitForChild("RightHand").CFrame * cframes.RightHand)
elseif Humanoid.RigType == Enum.HumanoidRigType.R6 then
Katana:SetPrimaryPartCFrame(Character:WaitForChild("Right Arm").CFrame * cframes["Right Arm"])
end
local HandWeld = Instance.new("ManualWeld")
HandWeld.Name = "HandWeld"
HandWeld.Part0 = Katana.PrimaryPart
if Humanoid.RigType == Enum.HumanoidRigType.R15 then
HandWeld.Part1 = Character:WaitForChild("RightHand")
elseif Humanoid.RigType == Enum.HumanoidRigType.R6 then
HandWeld.Part1 = Character:WaitForChild("Right Arm")
end
HandWeld.C0 = HandWeld.Part0.CFrame:ToObjectSpace(HandWeld.Part1.CFrame)
HandWeld.Parent = HandWeld.Part0
end
end
elseif not isEquipped then
--Unequipping the sword
local Katana = Character:FindFirstChild("Katana")
if Katana then
local Handweld = Katana.PrimaryPart:FindFirstChild("HandWeld")
if Handweld then
Handweld:Destroy()
local Case = Character:FindFirstChild("Case")
if Case then
Katana:SetPrimaryPartCFrame(Case.Case.CFrame * CFrame.new(0,-.125,2.65))
local weld2 = Instance.new("ManualWeld")
weld2.Name = "SideWeld"
weld2.Part0 = Katana.PrimaryPart
weld2.Part1 = Case.PrimaryPart
weld2.C0 = weld2.Part0.CFrame:ToObjectSpace(weld2.part1.CFrame)
weld2.Parent = weld2.Part0
Sword:FireClient(Player)
end
end
end
end
end)