Here is my code:
local sound = game.workspace.Money local cost = 0 local touchedalready = 0 local player = game.Players.LocalPlayer workspace.FloorExtension.Touched:Connect(function(hit) repeat wait() until _G.button1bought == true script.Parent.Transparency = 0 script.Parent.CanCollide = true script.Parent.Touched:Connect(function(hit) if hit and hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid") and game.Players:GetPlayerFromCharacter(hit.Parent) then local player = game.Players:GetPlayerFromCharacter(hit.Parent) local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local MoneyValue = leaderstats:FindFirstChild("Money") if MoneyValue then if MoneyValue.Value >= cost and touchedalready then touchedalready = 1 MoneyValue.Value = MoneyValue.Value - cost sound:Play() wait(0.01) script.Parent:Destroy() end end end end end) end)
This doesn't work since it never sets the transparency to 0 or making it so you can collide with it, meaning its not working and i don't know how to get the button1bought variable since its not on leaderstats so i can't use that, and i know not to use _G but i don't know what else i can use for the variable.