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How do i reduce lag on custom wallrunning and dashing script?

Asked by 2 years ago

I have been spending days making this work, and I noticed a huge issue in an actual server. When in studio it doesnt lag at all, but in game it lags A LOT. I can only assume this is because of it being client-server communication, but is there a way to fix this?

the local script detects the player pressing a key and if they are ready to do whatever that key does, and then it sends a message to a server via remote events that fires a server script which then checks again to make sure and then moves the player accordingly.

In an actual server there is a delay because of latency.

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P.S. I would rather not send the full scripts, but if they are needed please tell me. Verse_NOVA 52 — 2y

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