Hi. I've researched about this problem on the devforum, but it seems the answers are only for humanoid parts.
How do I do this for a part touching another part?
For example, you roll a ball, and when that ball touches a certain part, it opens a door. How do you do that in an if statement?
Thanks.
Just give the door a .Touched event or the ball a .Touched event, and check if the part that was touched is a basepart and/or the name is the exact name you want to run your code for.
Not sure what you're doing, but this is the only thing I could think of.