Hello, im new to scripting and i'd like to ask how im supposed to add a cooldown GUI to this script. Btw the cooldown time is set to 6 seconds.
--Made By 123Marooxd123 local lleg = script.Parent:FindFirstChild("Left Leg") local rleg = script.Parent:FindFirstChild("Right Leg") local db = true local UIS = game:GetService("UserInputService") local character = script.Parent local humanoid = character:WaitForChild("Humanoid") local DropAnim= Instance.new("Animation") DropAnim.AnimationId = "rbxassetid://9661495094" local dmg = false local CanDropkick = false local Keybind = Enum.KeyCode.E local LeftLeg = game.Players.LocalPlayer.Character["Left Leg"] local RightLeg = game.Players.LocalPlayer.Character["Right Leg"] local topspeed = 20 character.Humanoid.Running:Connect(function(speed) if speed > topspeed then CanDropkick = true dmg = true else if speed < topspeed then CanDropkick = false dmg = false end end end) function dmg(hit) if not CanDropkick then return end if hit.Parent ~= nil then local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil then hum.Health = hum.Health -10 end end end lleg.Touched:connect(dmg) rleg.Touched:connect(dmg) UIS.InputBegan:Connect(function(input,gameprocessed) if gameprocessed then return end if not CanDropkick then return end if not dmg then return end if not db then return end if input.KeyCode == Keybind then CanDropkick = false dmg = true db = false local playAnim = character.Humanoid:LoadAnimation(DropAnim) playAnim:Play() local drop = Instance.new("BodyVelocity") drop.MaxForce = Vector3.new (1,0,1) *30000 drop.Velocity = character.HumanoidRootPart.CFrame.lookVector * 85 drop.Parent = character.HumanoidRootPart for count = 1, 8 do wait(0.13) drop.Velocity*= 0.5 end playAnim:Stop() drop:Destroy() CanDropkick = true wait(6) dmg = false db = true end end)
Hello!
I believe the answer is very simple. Every script has a property called "Disabled". This means that the script can not start running, but still finishes out whatever code has already been started. This is very helpful for cooldown scripts.
At the beginning of each function you have, add one line that says:
script.Disabled = true
Then, at the bottom of each function, add this:
script.Disabled = false
Here is a example of the first function, but remember that you need to do this to all of your functions.
function dmg(hit) script.Disabled = true -- Shuts the Script off if not CanDropkick then return end if hit.Parent ~= nil then local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil then hum.Health = hum.Health -10 end end wait(6) -- cooldown time script.Disabled = false -- Turns the script back on end
I hope this helps! Let me know if you run into any problems or have any further questions! :)
~Amanda314159