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Why are different signs such as == and >= not work?

Asked by
Cikeruw 14
2 years ago

I have this script someone helped me with but I am trying to use == and >= and it is not working but when I use <= it works

here is my script:


local numplayers = #game.Players:GetChildren() while true do if numplayers <= 2 then for i,v in pairs(game.Players:GetPlayers()) do part = game.Workspace.Folder["Part".. tostring(i)] local hrp = v.Character.HumanoidRootPart hrp.CFrame = CFrame.new(part.Position + Vector3.new(0,5,0)) end end wait(45) end

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Answered by 2 years ago

Wrote this directly on the website, so the code may or may not function as intended.

It could be because you did not update numplayers, and therefore it stays the same no matter if players join or quit. You can up and down the counter whenever a player leaves or joins, so that the value actually updates.

You should also avoid using while loops. One of many ways to go around this is to tween a value from 0 to 45, and whenever the tween finishes the wait should be over. Then you set the value back to 0 and tween it to 45 again.

Also some minor changes, such as checking if a player’s character actually exists before applying changes to the HumanoidRootPart.

local Players = game:GetService('Players')
local TweenService = game:GetService('TweenService')

local countdownValue = Instance.new('IntValue')
local playerAmount = 0
local countdownTween = TweenService:Create(countdownValue, TweenInfo.new(45), {Value = 45})


Players.PlayerAdded:Connect(function()
    playerAmount += 1
end)

Players.PlayerRemoving:Connect(function()
    playerAmount -= 1
end)

countdownTween:Play()
countdownTween.Completed:Connect(function()
    if playerAmount <= 2 then
        for i, player in ipairs(Players:GetPlayers()) do
            local character = player.Character

            if character then
                character.HumanoidRootPart.CFrame = CFrame.new(workspace.Folder['Part']..tostring(i)] + Vector3.new(0, 5, 0))
            end
        end
    end

    countdownValue.Value = 0
    countdownTween:Play()
end)
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