Doesnt seem to be firing Killed, or printing Killed
local REMOTES = ReplicatedStorage:WaitForChild("Remotes") local Players = game:GetService("Players") local player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait() local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function(player) REMOTES.Killed:FireClient() print("Killed") end) end)
I had a problem like this before, the way I solved it is by using remote events.