The model goes up in the air but it doesn't go back to its original position when i click the button.
local model = game.Workspace["MODELNAME"]; -- The model you want to move up local increment = 0.5 --The amount you want it to go up by each time local max = 10 --The studs you want to go up by local Button = script.Parent.ClickDetector --Change this to the ClickDetector. local closed = true; function onClick() if closed then move = increment else move = -increment end closed = not closed for i=1, max/increment do model:TranslateBy(Vector3.new(0,move,0)); wait(1/60) end end Button.MouseClick:connect(onClick());
You are invoking the onClick function when you are attempting to connect it to the MouseClick event.
Button.MouseClick:connect(onClick());
should be
Button.MouseClick:connect(onClick);