local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local cloudsFolder = workspace:WaitForChild("clouds") local head = character:WaitForChild("Head") local leftFoot = character:WaitForChild("LeftFoot") local rightFoot = character:WaitForChild("RightFoot") local newRay = workspace:Raycast(head.Position, Vector3.new(0, 10, 0)) local newRay2 = workspace:Raycast(rightFoot.Position, Vector3.new(0, -10, 0)) local newRay3 = workspace:Raycast(leftFoot.Position, Vector3.new(0, -10, 0)) humanoid.StateChanged:connect(function() local hit, position = workspace:FindPartOnRayWithWhitelist(newRay, cloudsFolder:GetChildren()) local hit2, postion2 = workspace:FindPartOnRayWithWhitelist(newRay2, cloudsFolder:GetChildren()) local hit3, position3 = workspace:FindPartOnRayWithWhitelist(newRay3, cloudsFolder:GetChildren()) if hit then hit.CanCollide = false end if hit2 then hit2.CanCollide = true end if hit3 then hit3.CanCollide = true end end)
At line 15 which is local hit, position = workspace:FindPartOnRayWithWhitelist(newRay, cloudsFolder:GetChildren())
cloudsFolder is a folder with no subfolders containing cloud mesh parts "Unable to cast Raycast Result to Ray"