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How do you make a script so that when you click a block, it blows you up AND gives you a badge?

Asked by 14 days ago

This issue is so oddly specific that I wasn't able to find the solution anywhere else, what's wrong with my script?


local clicked = script.Parent.ClickDetector.MouseClick local part = script.Parent local debounce = false local BadgeService = game:GetService("BadgeService") local Players = game:GetService("Players") local IDToAward = 0 -- There's an actual ID here. clicked:Connect(function(player) if not debounce then debounce = true local explosion = Instance.new("Explosion") explosion.Position = player.Character:WaitForChild("HumanoidRootPart").Position explosion.Parent = workspace debounce = false if not BadgeService:UserHasBadgeAsync(Players.UserId, IDToAward) then BadgeService:AwardBadge(Players.UserId, IDToAward) end script.Disabled = true end end)

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Answered by 13 days ago
Edited 13 days ago

I deleted the last post I made and made a new one so that you could get the notification (Yea, I didn't bother to edit it), I fixed the script and it should be working if done properly: (Tested and working)

local Detector = script.Parent.ClickDetector
local part = script.Parent
local debounce = false
local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")
local IDToAward = 0 -- There's an actual ID here.

local debTable = {} -- Since we're using a ServerScript for this, tables are more effective for debouncing

Detector.MouseClick:Connect(function(player)
    if not debTable[player.Name] then
        debTable[player.Name] = true

        local Success, plrOwnBadge = pcall(function() -- More secure to use pcall in case if script errors
            return BadgeService:UserHasBadgeAsync(player.UserId, IDToAward) -- In your script, you were addressing to the Player Service instead of the client itself
        end)

        if Success then
            if not plrOwnBadge then
                local explosion = Instance.new("Explosion")
                explosion.Position = player.Character:FindFirstChild("HumanoidRootPart").Position -- The character should be loaded by the time they clicked on this, unless if they click it in like a blink
                explosion.Parent = workspace

                BadgeService:AwardBadge(player.UserId, IDToAward)
                task.wait(2)
                debTable[player.Name] = nil
            end
        end
        -- script.Disabled = true | I'm not sure what's the purpose of this line? It deletes for the whole server.
    end
end)
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Alright, this worked! Thank you so much for your time. stackman00 0 — 13d
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