Ad
Log in to vote
0

ServerScriptService.EquippedTextChange:8: attempt to index nil with 'Equiped' error?

Asked by 15 days ago

HELLO! This is my 3rd time posting here and this is the error. here is the script script where the error is

local equippedgui = game.StarterGui.Inventory.Pets.ScrollingFrame

game.ReplicatedStorage["buncha remote events for no reason"].r2.OnServerEvent:Connect(function(hello)
    print("1 worked")
    if hello then
        print("2 worked")
        game.ReplicatedStorage["buncha remote events for no reason"].r3.OnServerEvent:Connect(function(player,newTemplate)
            if newTemplate.Equiped.Text == "Equipped" then
                newTemplate.Equiped.Text = "Unequipped"
                newTemplate.Equiped.TextColor3 = Color3.fromRGB(255,0,0)
            else
                newTemplate.Equiped.Text = "Equipped"
                newTemplate.Equiped.TextColor3 = Color3.fromRGB(0,255,0)
            end
        end)
    end
end)

Fireserver code

local camera = workspace.Camera
local studio = workspace.Studio
local template = script.Parent.Pets.ScrollingFrame.Template
local scrollingFrame = script.Parent.Pets.ScrollingFrame
local buttonConnection = {}
local sparkles = studio["Egg Mesh"].Sparkles
local rs = game.ReplicatedStorage

local function setTemplateEquipped()
    for i,v in pairs(scrollingFrame:GetChildren()) do
        if v:FindFirstChild("Equipped") then
            v.Equipped.Text = "Unequipped"
            v.Equipped.TextColor3 = Color3.fromRGB(255,0,0)
        end
    end
    template.Equiped.Text = "Equipped"
    template.Equiped.TextColor3 = Color3.fromRGB(0,255,0)
end

local function addToFrame(pet, player)
    local newTemplate = template:Clone()
    newTemplate.Name = pet.Name
    newTemplate.petName.Text = pet.Name
    newTemplate.Parent = scrollingFrame
    newTemplate.Visible = true
    local camera = Instance.new("Camera")
    local newPet = pet:Clone()
    newPet.Parent = newTemplate.ViewportFrame
    camera.CFrame = CFrame.new(newPet.PrimaryPart.Position + (newPet.PrimaryPart.CFrame.LookVector * 3), newPet.PrimaryPart.Position)
    camera.Parent = newTemplate.ViewportFrame
    newTemplate.ViewportFrame.CurrentCamera = camera
    buttonConnection[#buttonConnection+1] = newTemplate.MouseButton1Click:Connect(function()
        if newTemplate.Equiped.Text == "Equipped" then
            rs.unequipPet:FireServer(pet.Name)
            rs["buncha remote events for no reason"].RemoteEvent:FireServer(buttonConnection[#buttonConnection+1])
            newTemplate.Equiped.Text = "Unequipped"
            newTemplate.Equiped.TextColor3 = Color3.fromRGB(255,0,0)
        else
            rs.equipPet:FireServer(pet.Name)
            setTemplateEquipped(newTemplate)
            rs["buncha remote events for no reason"].r2:FireServer(buttonConnection[#buttonConnection+1])
        end
    end)
    rs["buncha remote events for no reason"].r3:FireServer(player, newTemplate)
end

game.ReplicatedStorage.HatchEgg.OnClientEvent:Connect(function (pet)
    addToFrame(pet)
    camera.CameraType = Enum.CameraType.Scriptable
    camera.CFrame = studio.CameraPart.CFrame
    wait(1.5)
    for i = 1,50,1 do
        studio["Egg Mesh"].Size = studio["Egg Mesh"].Size + Vector3.new(0.1,0.1,0.1)
        wait(0.01)
    end
    local explosion = Instance.new("Explosion")
    explosion.BlastRadius = 10
    explosion.BlastPressure = 0
    explosion.Position = studio["Egg Mesh"].Position
    explosion.ExplosionType = Enum.ExplosionType.NoCraters
    explosion.DestroyJointRadiusPercent = 0
    explosion.Parent = studio["Egg Mesh"]
    studio["Egg Mesh"].Transparency = 1
    local petClone = pet:Clone()
    for i,v in pairs(petClone:GetChildren()) do
        if v:IsA("ParticleEmitter") then
            v.Enabled = true
        end
    end 
    sparkles.Enabled = false
    petClone:SetPrimaryPartCFrame(CFrame.new(studio["Egg Mesh"].Position, studio.CameraPart.Position))
    petClone.Parent = studio
    petClone.PrimaryPart.Position = Vector3.new(-14.382, -8.112, -605.565)
    petClone.PrimaryPart.Anchored = true
    local tweenInfo = TweenInfo.new(
        2,
        Enum.EasingStyle.Bounce,
        Enum.EasingDirection.Out,
        0,
        false,
        0
    )
    local TweenService = game:GetService("TweenService")
    local targetVector = petClone.PrimaryPart.Position + (petClone.PrimaryPart.CFrame.lookVector * 5) + Vector3.new(0,0.75,0)
    local lookVector = petClone.PrimaryPart.Position
    local targetCframe = CFrame.new(targetVector, lookVector)
    local propsToTween = { CFrame = targetCframe }
    local tween  = TweenService:Create(camera, tweenInfo, propsToTween)
    tween:Play()
    wait(5)
    for i,v in pairs(petClone:GetChildren()) do
        if v:IsA("ParticleEmitter") then
            v.Enabled = false
        end
    end 
    camera.CameraType = Enum.CameraType.Custom
    studio["Egg Mesh"].Transparency = 0
    studio["Egg Mesh"].Size = Vector3.new(4.732, 6, 4.732)
    petClone:Destroy()
    sparkles.Enabled = true
end)

If you can help then thank you so much! your answer will be accepted so we both get reputation :)

1 answer

Log in to vote
0
Answered by 15 days ago

The problem is that when you use :FireServer() it automatically uses the player on the client that is firing the server as argument 1. What you are doing is firing the event and providing the player yourself which is messing up your variables when you make it to the server script (if that doesn't make sense leave a comment and I'll explain it a bit better). A working script would look like this:

local camera = workspace.Camera
local studio = workspace.Studio
local template = script.Parent.Pets.ScrollingFrame.Template
local scrollingFrame = script.Parent.Pets.ScrollingFrame
local buttonConnection = {}
local sparkles = studio["Egg Mesh"].Sparkles
local rs = game.ReplicatedStorage

local function setTemplateEquipped()
    for i,v in pairs(scrollingFrame:GetChildren()) do
        if v:FindFirstChild("Equipped") then
            v.Equipped.Text = "Unequipped"
            v.Equipped.TextColor3 = Color3.fromRGB(255,0,0)
        end
    end
    template.Equiped.Text = "Equipped"
    template.Equiped.TextColor3 = Color3.fromRGB(0,255,0)
end

local function addToFrame(pet, player)
    local newTemplate = template:Clone()
    newTemplate.Name = pet.Name
    newTemplate.petName.Text = pet.Name
    newTemplate.Parent = scrollingFrame
    newTemplate.Visible = true
    local camera = Instance.new("Camera")
    local newPet = pet:Clone()
    newPet.Parent = newTemplate.ViewportFrame
    camera.CFrame = CFrame.new(newPet.PrimaryPart.Position + (newPet.PrimaryPart.CFrame.LookVector * 3), newPet.PrimaryPart.Position)
    camera.Parent = newTemplate.ViewportFrame
    newTemplate.ViewportFrame.CurrentCamera = camera
    buttonConnection[#buttonConnection+1] = newTemplate.MouseButton1Click:Connect(function()
        if newTemplate.Equiped.Text == "Equipped" then
            rs.unequipPet:FireServer(pet.Name)
            rs["buncha remote events for no reason"].RemoteEvent:FireServer(buttonConnection[#buttonConnection+1])
            newTemplate.Equiped.Text = "Unequipped"
            newTemplate.Equiped.TextColor3 = Color3.fromRGB(255,0,0)
        else
            rs.equipPet:FireServer(pet.Name)
            setTemplateEquipped(newTemplate)
            rs["buncha remote events for no reason"].r2:FireServer(buttonConnection[#buttonConnection+1])
        end
    end)
    rs["buncha remote events for no reason"].r3:FireServer(newTemplate)
end

game.ReplicatedStorage.HatchEgg.OnClientEvent:Connect(function (pet)
    addToFrame(pet)
    camera.CameraType = Enum.CameraType.Scriptable
    camera.CFrame = studio.CameraPart.CFrame
    wait(1.5)
    for i = 1,50,1 do
        studio["Egg Mesh"].Size = studio["Egg Mesh"].Size + Vector3.new(0.1,0.1,0.1)
        wait(0.01)
    end
    local explosion = Instance.new("Explosion")
    explosion.BlastRadius = 10
    explosion.BlastPressure = 0
    explosion.Position = studio["Egg Mesh"].Position
    explosion.ExplosionType = Enum.ExplosionType.NoCraters
    explosion.DestroyJointRadiusPercent = 0
    explosion.Parent = studio["Egg Mesh"]
    studio["Egg Mesh"].Transparency = 1
    local petClone = pet:Clone()
    for i,v in pairs(petClone:GetChildren()) do
        if v:IsA("ParticleEmitter") then
            v.Enabled = true
        end
    end 
    sparkles.Enabled = false
    petClone:SetPrimaryPartCFrame(CFrame.new(studio["Egg Mesh"].Position, studio.CameraPart.Position))
    petClone.Parent = studio
    petClone.PrimaryPart.Position = Vector3.new(-14.382, -8.112, -605.565)
    petClone.PrimaryPart.Anchored = true
    local tweenInfo = TweenInfo.new(
        2,
        Enum.EasingStyle.Bounce,
        Enum.EasingDirection.Out,
        0,
        false,
        0
    )
    local TweenService = game:GetService("TweenService")
    local targetVector = petClone.PrimaryPart.Position + (petClone.PrimaryPart.CFrame.lookVector * 5) + Vector3.new(0,0.75,0)
    local lookVector = petClone.PrimaryPart.Position
    local targetCframe = CFrame.new(targetVector, lookVector)
    local propsToTween = { CFrame = targetCframe }
    local tween  = TweenService:Create(camera, tweenInfo, propsToTween)
    tween:Play()
    wait(5)
    for i,v in pairs(petClone:GetChildren()) do
        if v:IsA("ParticleEmitter") then
            v.Enabled = false
        end
    end 
    camera.CameraType = Enum.CameraType.Custom
    studio["Egg Mesh"].Transparency = 0
    studio["Egg Mesh"].Size = Vector3.new(4.732, 6, 4.732)
    petClone:Destroy()
    sparkles.Enabled = true
end)

Hope I helped!

Ad

Answer this question