Anyway, so there Is a problem with my zombie model, as the title says, the pathfinding doesn't appear to work when the zombie model (A R6 model) was cloned In say, replicated storage, It does work when not being cloned, I was wondering why thats happening
script:
local NPC = script.Parent local PathFindingService = game:GetService("PathfindingService") local player game.Players.PlayerAdded:Connect(function(client) player = client end) repeat wait() until player ~= nil while wait() do local Path = PathFindingService:CreatePath() Path:ComputeAsync(NPC.Torso.Position, player.Character.PrimaryPart.Position) if Path.Status == Enum.PathStatus.Success then local Waypoints = Path:GetWaypoints() for i,v in pairs(Waypoints) do local Position = Instance.new("Part", workspace) Position.Position = v.Position Position.Anchored = true Position.CanCollide = false Position.Size = Vector3.new(1,1,1) NPC.Humanoid:MoveTo(Position.Position) NPC.Humanoid.MoveToFinished:Wait() Position:Destroy() end end end