Hello. I hope you are having a good day! Like I said in the title the text in a text label is not changing (P.S. I watched Alvinblox's egg hatching system tutorial) here is the script
local camera = workspace.Camera local studio = workspace.Studio local template = script.Parent.Pets.ScrollingFrame.Template local scrollingFrame = script.Parent.Pets.ScrollingFrame local buttonConnection = {} local sparkles = studio["Egg Mesh"].Sparkles local function setTemplateEquipped() for i,v in pairs(scrollingFrame:GetChildren()) do if v:FindFirstChild("Equipped") then v.Equipped.Text = "Unequipped" v.Equipped.TextColor3 = Color3.fromRGB(255,0,0) end end template.Equiped.Text = "Equipped" template.Equiped.TextColor3 = Color3.fromRGB(0,255,0) end local function addToFrame(pet) local newTemplate = template:Clone() newTemplate.Name = pet.Name newTemplate.petName.Text = pet.Name newTemplate.Parent = scrollingFrame newTemplate.Visible = true local camera = Instance.new("Camera") local newPet = pet:Clone() newPet.Parent = newTemplate.ViewportFrame camera.CFrame = CFrame.new(newPet.PrimaryPart.Position + (newPet.PrimaryPart.CFrame.LookVector * 3), newPet.PrimaryPart.Position) camera.Parent = newTemplate.ViewportFrame newTemplate.ViewportFrame.CurrentCamera = camera buttonConnection[#buttonConnection+1] = newTemplate.MouseButton1Click:Connect(function() if newTemplate.Equiped.Text == "Equipped" then game.ReplicatedStorage.unequipPet:FireServer(pet.Name) newTemplate.Equiped.Text = "Unequipped" newTemplate.Equiped.TextColor3 = Color3.fromRGB(255,0,0) else game.ReplicatedStorage.equipPet:FireServer(pet.Name) setTemplateEquipped(newTemplate) end end) end game.ReplicatedStorage.HatchEgg.OnClientEvent:Connect(function (pet) addToFrame(pet) camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = studio.CameraPart.CFrame wait(1.5) for i = 1,50,1 do studio["Egg Mesh"].Size = studio["Egg Mesh"].Size + Vector3.new(0.1,0.1,0.1) wait(0.01) end local explosion = Instance.new("Explosion") explosion.BlastRadius = 10 explosion.BlastPressure = 0 explosion.Position = studio["Egg Mesh"].Position explosion.ExplosionType = Enum.ExplosionType.NoCraters explosion.DestroyJointRadiusPercent = 0 explosion.Parent = studio["Egg Mesh"] studio["Egg Mesh"].Transparency = 1 local petClone = pet:Clone() for i,v in pairs(petClone:GetChildren()) do if v:IsA("ParticleEmitter") then v.Enabled = true end end sparkles.Enabled = false petClone:SetPrimaryPartCFrame(CFrame.new(studio["Egg Mesh"].Position, studio.CameraPart.Position)) petClone.Parent = studio petClone.PrimaryPart.Position = Vector3.new(-14.382, -8.112, -605.565) petClone.PrimaryPart.Anchored = true local tweenInfo = TweenInfo.new( 2, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out, 0, false, 0 ) local TweenService = game:GetService("TweenService") local targetVector = petClone.PrimaryPart.Position + (petClone.PrimaryPart.CFrame.lookVector * 5) + Vector3.new(0,0.75,0) local lookVector = petClone.PrimaryPart.Position local targetCframe = CFrame.new(targetVector, lookVector) local propsToTween = { CFrame = targetCframe } local tween = TweenService:Create(camera, tweenInfo, propsToTween) tween:Play() wait(5) for i,v in pairs(petClone:GetChildren()) do if v:IsA("ParticleEmitter") then v.Enabled = false end end camera.CameraType = Enum.CameraType.Custom studio["Egg Mesh"].Transparency = 0 studio["Egg Mesh"].Size = Vector3.new(4.732, 6, 4.732) petClone:Destroy() sparkles.Enabled = true end)
Buybasicegg
local cost = 50 local petMoudle = require(game.ServerScriptService.BasicEggModule) local prompt = workspace["Egg Holder"].Part.ProximityPrompt prompt.Triggered:Connect(function (player) if player.leaderstats.Cash.Value >= cost then player.leaderstats.Cash.Value = player.leaderstats.Cash.Value - cost local pet = petMoudle.chooseRandomPet() local petval = Instance.new("StringValue") petval.Name = pet.Name petval.Parent = player.PetInventory print(pet.Name.." selected") game.ReplicatedStorage.HatchEgg:FireClient(player, pet) end end)
petfollowplayer
local function equipPet(player, pet, petName) print(player) local character = player.Character if pet ~= nil and character ~= nil then if character:FindFirstChild(player.Name.."s' pet") then character(player.Name.."s' pet"):Destroy() end if character.HumanoidRootPart:FindFirstChild("attachmentCharacter") then character.HumanoidRootPart:FindFirstChild("attachmentCharacter"):Destroy() end pet.Name = player.Name.."'s pet" pet:SetPrimaryPartCFrame(character.HumanoidRootPart.CFrame) local modelSize = pet.PrimaryPart.Size local attachmentCharacter = Instance.new("Attachment") attachmentCharacter.Visible = false attachmentCharacter.Parent = character.HumanoidRootPart attachmentCharacter.Position = Vector3.new(-1,0,1) + modelSize attachmentCharacter.Name = "attachmentCharacter" local attachmentPet = Instance.new("Attachment") attachmentPet.Parent = pet.PrimaryPart local alignPosition = Instance.new("AlignPosition") alignPosition.MaxForce = 25000 alignPosition.Attachment0 = attachmentPet alignPosition.Attachment1 = attachmentCharacter alignPosition.Responsiveness = 25 alignPosition.Parent = pet local alignOrientation = Instance.new("AlignOrientation") alignOrientation.MaxTorque = 25000 alignOrientation.Attachment0= attachmentPet alignOrientation.Attachment1= attachmentCharacter alignOrientation.Responsiveness = 25 alignOrientation.Parent = pet pet.Parent = character end end game.Players.PlayerAdded:Connect(function(player) local equipedPet = Instance.new("StringValue") equipedPet.Name = "EquipedPet" equipedPet.Parent = player equipedPet.Value = "" player.CharacterAdded:Connect(function(char) if game.ReplicatedStorage:WaitForChild("HatchablePets"):FindFirstChild(equipedPet.Value) then local clone =game.ReplicatedStorage:WaitForChild("HatchablePets"):FindFirstChild(equipedPet.Value):Clone() equipPet(player,clone) end end) equipedPet.Changed:Connect(function () if equipedPet.Value ~= nil then if game.ReplicatedStorage:WaitForChild("HatchablePets"):FindFirstChild(equipedPet.Value) then equipPet(player, game.ReplicatedStorage:WaitForChild("HatchablePets"):FindFirstChild(equipedPet.Value):Clone()) end end end) end) game.ReplicatedStorage.equipPet.OnServerEvent:Connect(function(player,petName) local pet = game.ReplicatedStorage.HatchablePets:FindFirstChild(petName) if pet and player.PetInventory:FindFirstChild(petName) then player.EquipedPet.Value = petName end end) game.ReplicatedStorage.unequipPet.OnServerEvent:Connect(function(player) player.EquippedPet.Value = "" if player.Character:FindFirstChild(player.Name.."'s name") then player.Character[player.Name.."'s pet"]:Destroy() end if player.Character.HumanoidRootPart:FindFirstChild("attachmentCharacter") then player.Character.HumanoidRootPart:FindFirstChild("attachmentCharacter"):Destroy() end end)
Help will be very appreciated^^
I've had this problem before. The fix is a little complicated. You need to use a server script to create or change a value, whether it's a player's username or their egg.
SERVER SCRIPT EXAMPLE:
local petName = "Alvin_Blox Plushie" local stringVal = game.ReplicatedStorage:WaitForChild("StringVal") stringVal.Value = petName
PUT THIS INSIDE OF THE TEXTLABEL IN THE GUI:
while true do local text = game.ReplicatedStorage:WaitForChild("StringVal") script.Parent.Text = tostring(text) wait() end
This should make it Automatically update.
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