You can still move around normally, but the character is at a 90° angle. It fixes once you die. Here is the script I believe is the problem. My game is an obby, and this script helps run the checkpoint system:
game.Players.PlayerAdded:Connect(function(plr) local stage = plr:WaitForChild("leaderstats").Stage plr.CharacterAdded:Connect(function(char) repeat wait() until plr.Character ~= nil wait(0.01) local checkpoint = game.Workspace.Stages:FindFirstChild(stage.Value) char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(checkpoint.Position + Vector3.new(0,5,0), checkpoint.Position) char:FindFirstChild("HumanoidRootPart").Orientation = Vector3.new(0,0,0) wait(0.1) end) end)
I see the problem. It is a bit difficult to understand, but I will show you what is wrong. Starting on Line 7, it says CFrame.new(checkpoint.Position + Vector3.new(0,5,0)Also, don't put anything inside of here like you did.)
Problem 1)
On line 7 you did + Vector3.new. This is wrong, you need to do this:
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(checkpoint.Position * Vector3.new(PROBLEM TO FIX LATER), checkpoint.Position)
2) You need to change the way your CFrame is:
char:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(char:FindFirstChild("HumanoidRootPart").Position * checkpoint.Position)
You may also find when you are using CFrame and editing a Vector3 Value that it isn't working with straight numbers. That is because CFrame works in Radiants. Follow this example to convert Radiants to degrees in your code:
Vector3.new(0,math.rad(5), 0)
If something is still wrong, remove line 8.
Good job with your script! Keep believing you can make a big thing out of this, and you will!
If I answered the question, please mark me as "answered".
Thanks, -fiddyfiddler