As you can see in the video, the plane is flinging when it moves:
Code: (ran on heartbeat)
const delta = (tick() - this.delta) / this.speed; if (delta < 1) { print(delta); const position = new CFrame(this.path[0].CFrame.Position).Lerp( new CFrame(this.path[1].CFrame.Position), delta, ); const orientation = this.plane.Move.CFrame.sub(this.plane.Move.Position).Lerp( this.path[1].CFrame.sub(this.path[1].CFrame.Position), delta, ); const pivot = position.mul(orientation); this.plane.PivotTo(pivot); } else { if (this.path.size() > 2) { this.delta = tick(); this.path.shift(); } else { this.Destroy(); print("Done!"); } }
yes the code is in roblox-ts, but it'll be the essentially same in lua (with the except of the .sub macro compling to just a -
)