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New at datastores, can someone fix up the script for me?

Asked by 16 days ago
Edited 16 days ago

It's for stands datastore in a jojo fighting game. Help please.

I've only tested it on the 1 button but I don't know the issue.

script.Parent.Parent.Parent.CharacterAdded:Wait()
local stands = game:GetService("DataStoreService"):GetDataStore("yoyosall")
local standsdata = nil
local table1
local success, errormessage = pcall(function()
    standsdata = stands:GetAsync(script.Parent.Parent.Parent.UserId)
end)
if standsdata then
    for key, value in pairs(standsdata) do
        print(key)
        print(value)
        script.Parent.Menu["1"].Text = standsdata["1a"]
        script.Parent.Menu["2"].Text = standsdata["2a"]
        script.Parent.Menu["3"].Text = standsdata["3a"]
        script.Parent.Menu["4"].Text = standsdata["4a"]
        script.Parent.Menu["5"].Text = standsdata["5a"]
        script.Parent.Menu["6"].Text = standsdata["6a"]
        script.Parent.Menu["7"].Text = standsdata["7a"]
        script.Parent.Menu["8"].Text = standsdata["8a"]
        script.Parent.Menu["9"].Text = standsdata["9a"]
        print(key)
        print(value)
    end
end
script.Stand.Changed:Connect(function()
    script.Parent.Parent.Parent.CharacterAdded:Wait()
    script.Parent.Parent.Parent.Character.Stand.Stand.Value = script.Stand.Value
    if script.Stand.Value ~= "Standless" then
        script.Parent.Parent.Parent.Character.Stand.YN.Value = true
    elseif script.Stand.Value == "Standless" then
        script.Parent.Parent.Parent.Character.Stand.YN.Value = true
    end
    print("1assigned "..script.Stand.Value)
    wait()
    table1 = {
        ["1a"] = script.Parent.Menu["1"].Text,
        ["2a"] = script.Parent.Menu["2"].Text,
        ["3a"] = script.Parent.Menu["3"].Text,
        ["4a"] = script.Parent.Menu["4"].Text,
        ["5a"] = script.Parent.Menu["5"].Text,
        ["6a"] = script.Parent.Menu["6"].Text,
        ["7a"] = script.Parent.Menu["7"].Text,
        ["8a"] = script.Parent.Menu["8"].Text,
        ["9a"] = script.Parent.Menu["9"].Text
    }

    local success, errormessage = pcall(function()
        stands:SetAsync(script.Parent.Parent.Parent.UserId, table1)
    end)
end)

game.Players.PlayerRemoving:Connect(function(plr2)
    table1 = {
        ["1a"] = script.Parent.Menu["1"].Text,
        ["2a"] = script.Parent.Menu["2"].Text,
        ["3a"] = script.Parent.Menu["3"].Text,
        ["4a"] = script.Parent.Menu["4"].Text,
        ["5a"] = script.Parent.Menu["5"].Text,
        ["6a"] = script.Parent.Menu["6"].Text,
        ["7a"] = script.Parent.Menu["7"].Text,
        ["8a"] = script.Parent.Menu["8"].Text,
        ["9a"] = script.Parent.Menu["9"].Text
    }
    stands:SetAsync(script.Parent.Parent.Parent.UserId, table1)
end)

1 answer

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0
Answered by 8 days ago

I am not good with datastore, and I got this script from YT. Here is the script I use:

local dataStoreService = game:GetService("DataStoreService")
local leaderstatsDataStore = dataStoreService:GetGlobalDataStore("leaderstats")

local loaded = {}

game.Players.PlayerAdded:Connect(function(player)
    local leaderstats = player:WaitForChild("leaderstats")
    if player.UserId > 0 and player.Parent then
        local leaderstatsdata = leaderstatsDataStore:GetAsync(player.UserId)    
        if leaderstatsdata ~= "Request Rejected" then
            if leaderstatsdata then         
                for i, stat in ipairs(leaderstats:GetChildren()) do 
                    local value = leaderstatsdata[stat.Name]
                    if value then
                        stat.Value = value
                    end
                end
            end
            loaded[player] = true
        end
    end
end)

game.Players.PlayerRemoving:Connect(function(player)
    local leaderstats = player:FindFirstChild("leaderstats")
    if leaderstats then
        if loaded[player] then
            local leaderstatsData = {}
            for i, stat in ipairs(leaderstats:GetChildren()) do
                leaderstatsData[stat.Name] = stat.Value
            end
            leaderstatsDataStore:SetAsync(player.UserId, leaderstatsData)
        end
    end
    loaded[player] = nil

end)

Hope this helps you understand!!!!

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