I'm working on a simulator Link btw: https://web.roblox.com/games/9952086550/Donut-Eating-Simulator And this destroy pet doesn't work. Can someone please explain this? Here's the code: game.ReplicatedStorage.Remotes.UnequipPet.OnServerEvent:Connect(function(player, pet) if player.Character.Humanoid.Health ~= 0 then player.Character:FindFirstChild(pet):Destory(pet) end end)
Other part of code:
script.Parent.MouseButton1Click:Connect(function() if script.Parent.Text == "Equip" or script.Parent.Text == "Buy" then local result = game.ReplicatedStorage.RemoteFunctions.EquipPet:InvokeServer(script.Parent.Parent.Name) if result == "Bought" then script.Parent.Text = "Equipped" script.Parent.Text = "Unequip" elseif result == "Not enough coins" then script.Parent.Text = "Not enough Eaten" wait(1) script.Parent.Text = "Buy" elseif result == "Unequip" then script.Parent.Text = "Unequip" end elseif script.Parent.Text == "Unequip" then game.ReplicatedStorage.Remotes.UnequipPet:FireServer(script.Parent.Parent.Name) end end)
[PLEASE MARK THIS ANSWER AS ACCEPTED IF THIS WORKS]
if this does not work leave a reply with any error message or let me know it does not work in the replies
Change the local script to:
script.Parent.MouseButton1Click:Connect(function() if script.Parent.Text == "Equip" or script.Parent.Text == "Buy" then local result = game.ReplicatedStorage.RemoteFunctions.EquipPet:InvokeServer(script.Parent.Parent.Name) if result == "Bought" then script.Parent.Text = "Equipped" script.Parent.Text = "Unequip" elseif result == "Not enough coins" then script.Parent.Text = "Not enough Eaten" wait(1) script.Parent.Text = "Buy" elseif result == "Unequip" then script.Parent.Text = "Unequip" end elseif script.Parent.Text == "Unequip" then game.ReplicatedStorage.Remotes.UnequipPet:FireServer(game.Players.LocalPlayer, script.Parent.Parent.Name, script.Parent.Parent) end end)
Change the (server-sided) normal script to:
game.ReplicatedStorage.Remotes.UnequipPet.OnServerEvent:Connect(function(player, petName, petModel) if player.Character.Humanoid.Health ~= 0 then player.Character:FindFirstChild(petModel):Destory() end end)