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Object Value not being set?

Asked by 1 year ago

the Vehicle is an object value and I'm trying to set it to the cloned car, but it does not set. Wondering if I should make the value or script in a different location?

script.Parent.ClickDetector.MouseClick:Connect(function(player)
    local VehicleCount = player.leaderstats.vehicle.Value

    if VehicleCount then workspace:FindFirstChild(VehicleCount):Destroy() end
    local car = game.ServerStorage.FordFocus:Clone()
    local prompt = car.VehiclePrompt:WaitForChild("VehicleDriver")
    prompt = player.Name
    car.Parent = workspace
    VehicleCount = workspace:FindFirstChild(car)
end)

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Answered by 1 year ago

You need to reference the ObjectValue itself, you can’t change the .Value of it when it is set to be a variable.

If you reference the value, then do local value = ObjectValue.Value, it is “stored” inside the variable, and any changes made to that variable (value = workspace) will not change the actual property, but only the variable itself.

(Sorry if this makes no sense, bad at explaining this.)

e.g.

local intValue = workspace.IntValue --set to be 1
local intValueValue = intValue.Value --this variable is currently 1

intValueValue = 2
intValue.Value = 0

print(intValueValue) --2
print(intValue.Value) --0

So your script should look something like this instead:

script.Parent.ClickDetector.MouseClick:Connect(function(player)
    local VehicleCount = player.leaderstats.vehicle

    if VehicleCount.Value then
        workspace:FindFirstChild(VehicleCount.Value):Destroy()
    end

    local car = game.ServerStorage.FordFocus:Clone()
    local prompt = car.VehiclePrompt:WaitForChild("VehicleDriver")
    prompt = player.Name
    car.Parent = workspace
    VehicleCount.Value = workspace:FindFirstChild(car)
end)
0
Hi! Thank you so much for answering! It writes to the object value, but now SamZeKat 28 — 1y
0
Oops- forgot to finish writing the comment but i fixed it haha SamZeKat 28 — 1y
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