ive been making heightbar gui, like from tower of hell. and the colors are incorrect. for an example, this blue stage should have blue heightbar, no other colors.
local replicatedStorage = game:GetService("ReplicatedStorage") local tower = workspace:FindFirstChild("Tower") if not tower then return end function createSectionFrames(towerHeight) for _, child in pairs(script.Parent.Frame:GetChildren()) do if child:IsA("Frame") then child:Destroy() end end local reversedSections = {} for _ , section in pairs(tower:GetChildren()) do table.insert(reversedSections, 1, section) end for _, section in pairs(reversedSections) do local frame = Instance.new("Frame") frame.Size = UDim2.new(1, 0, section.Height.Value/towerHeight, 0) frame.Name = section.Name frame.BorderSizePixel = 0 frame.BackgroundColor3 = section.PrimaryPart.Color -- this changes the background colour frame.Parent = script.Parent.Frame end end createSectionFrames(tonumber(replicatedStorage.TowerHeight.Value)) replicatedStorage.HeightEvent.OnClientEvent:Connect(function(towerHeight) createSectionFrames(tonumber(towerHeight)) end)