While using :MoveTo()
I have found that there is a problem? Is it the way I'm using it or is it a known, fixable bug? The problem I have is that when I move the model I want, it always is 0.4 off? I then presumed I had to teleport it 0.4 studs from where I want it? This fix works in Play Solo, but not in the actual game? Why is this?