I've been trying to make a dev product, and make it give a currency when they buy it but it isn't working, even though I'm pretty sure I have all the syntax correct, and it isn't showing an error.
Here is my script:
local productID = 1270692852 local MPS = game:GetService('MarketplaceService') local function processRecipet(RecieptInfo) local plr = game.Players:GetPlayerByUserId(RecieptInfo.PlayerId) if not plr then -- plr probably left. return Enum.ProductPurchaseDecision.NotProcessedYet end if RecieptInfo.PurchaseId == productID then local leaderstats = plr:WaitForChild('leaderstats') local Gems = leaderstats:WaitForChild('Gems') Gems.Value = Gems.Value + 50 end return Enum.ProductPurchaseDecision.PurchaseGranted end -- call back MPS.ProcessReceipt = processRecipet
This is where I'm trying to give the currency:
if RecieptInfo.PurchaseId == productID then local leaderstats = plr:WaitForChild('leaderstats') local Gems = leaderstats:WaitForChild('Gems') Gems.Value = Gems.Value + 50 end
All of this is in a server script in ServerScriptService.