so check this, i think i did code right but it's not working so can ya help?
function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("Kills") local spree = stats:findFirstChild("Kill Streak") if killer ~= player then kills.Value = kills.Value + 1 spree.Value = spree.Value + 1 else kills.Value = kills.Value - 1 end end end end
this is the part of free model that does work
local phase0 = true local phase1 = false if game.Workspace.MainLeaderstats.spree.Value < 1 then phase0 = false and phase1 == true if phase1 == true then game.StarterPack.Hammer.Handle.phase1par.Enabled = true end end
this is da code by me in the serverscriptservice
and "phase1par" (particle) is in da hammer (tool in starterpack) thanks