In a solo server it works perfectly as intended, but with 2 players when one of them walks through the door it works until the other player walks through, which gives this error:
(the puzzle is to walk through a door 5 times locally to wake up the owner of the store)
local detection = game.Workspace.detectionzone local employee = game.Workspace.ToFind["Snailmart Employee"] local playere = game.Players.LocalPlayer local db = false local ReplicatedStorage = game:GetService("ReplicatedStorage") local employee2 = game.Workspace.minimumwagesnail local employee3 = game.Workspace.wakeupsnail local please = Instance.new("IntValue",playere) please.Name = "Beeps" print(please.Value) wait(.5) detection.Touched:Connect(function(hitpart) local PlayerFromCharacter = game:GetService("Players"):GetPlayerFromCharacter(hitpart.Parent) if PlayerFromCharacter then if db == false then db = true PlayerFromCharacter.Beeps.Value += 1 detection.Sound:Play() wait(1.78) print(PlayerFromCharacter.Beeps.Value) if PlayerFromCharacter.Beeps.Value >= 5 then employee2.ding:Play() employee2.Sleep.Zs.Enabled = false employee2.Sleep.wakeup:Emit(1) employee.Position = Vector3.new(555.547, 30.827, -344.168) employee2.Sleep.wakeup.Enabled = false for _, part in pairs(employee2:GetChildren()) do if part:IsA("Part") or part:IsA("UnionOperation") then part.Transparency = 1 for _, part2 in pairs(employee3:GetChildren()) do if part2:IsA("Part") or part2:IsA("UnionOperation") then part2.Transparency = 0 end end end end end db = false end end end)
(forgive my horrible looking code pls)
This is a local script. This means each player has its own copy of it. Therefore there is no need to run this function for any other player than local player.
Replace line 16 with this:
if PlayerFromCharacter == game.Players.LocalPlayer then
Hope this helps.