script.Parent.Minor.Died:Connect(function() for i, v in pairs(script.Parent:GetChildren()) do if v.Name ~= "HumanoidRootPart" and v:IsA("BasePart") then v:Destroy() end end end)
i'm trying to make a mob with tentacles that you can kill which when killed the tentacle will automatically delete itself (sort of) but when i kill those tentacles the model dies instantly as well, i want to be able to animate those tentacles so i'm not using weld constraints. here
You cannot attach Welds or Weld constraints to humanoid. Instead you have to attach it to HumanoidRootPart because Humanoid ISNOT a part. to animate it what you can do is watch the video below