that is, if it is facing north, it should go north. I am trying to create a gun that shoots bullets,something too basic, without the need to locate the mouse, just shoot where the nozzle of the gun is pointing and the bullet goes in a straight line being anchored. Like a gun in real life Here is the code so you can understand me better
local tool = script.Parent local bullet = Instance.new("Part") bullet.Anchored = true bullet.Name = "bullet" bullet.Size = Vector3.new(1,1,1) local Debris = game:GetService("Debris") tool.Equipped:Connect(function() tool["pipupipu's sound"]:Play() end) tool.Activated:Connect(function() local Newball = bullet:Clone() local exist = true Newball.CFrame = tool.Disparar.CFrame Newball.Parent = game.Workspace Debris:AddItem(Newball, 10) print(Newball.CFrame.LookVector) while Newball do wait(0.5) Newball.CFrame = CFrame.new(Newball.CFrame.LookVector * 10) print(Newball.CFrame) end end)
Usually games use the character's camera instead of the actual weapon.
I've never made a script like this and I don't want to give bad advice, so please research more before adding this to your game.
However I have a working code so might as well share it with you
local bullet = Instance.new("Part") bullet.Size = Vector3.new(1,1,1) bullet.CanCollide = false bullet.Parent = workspace bullet.Name = "Bullet" bullet.CFrame = CFrame.new(character.Head.Position) bullet.AssemblyLinearVelocity = workspace.Camera.CFrame.LookVector * 100
Velocity is deprecated but I've read that you can use AssemblyLinearVelocity instead. I got the main code from here.