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How do I make selected character stay after death?

Asked by 2 years ago
Edited 2 years ago

How would I go about making the character selected from my gui stay after you die or respawn? I tried to make it so that the character clones when you respawn but I don't think I did it right.

My code - >





local Player = script.Parent.Parent.Parent local Content = script.Parent.MainFrame.ScrollingFrame.Content local Characters = game.ReplicatedStorage.Characters local SetSubject = Characters.Parent.SetSubject local BBW = script.Parent.MainFrame.ScrollingFrame.Content.BlackHairBW.BlackBlackFemale local BWW = script.Parent.MainFrame.ScrollingFrame.Content.BlackHairWW.WhiteBlackFemale for index,item in pairs(Characters:GetChildren()) do item:FindFirstChild("Humanoid") local Button1 = script.Parent.MainFrame.ScrollingFrame.Content.BlackHairBW.TextButton local Button2 = script.Parent.MainFrame.ScrollingFrame.Content.BlackHairWW.TextButton Button1.MouseButton1Down:Connect(function() script.Parent.Enabled = false local ChosenCharacter = BBW:Clone() local CurrentCharacter = Player.Character local LocalScripts = {} for index2,item2 in pairs(game.StarterPlayer.StarterCharacterScripts:GetChildren()) do if item2:IsA('LocalScript') then table.insert(LocalScripts,item2:Clone()) else item2:Clone().Parent = ChosenCharacter end end CurrentCharacter.Health:Clone().Parent = ChosenCharacter table.insert(LocalScripts,CurrentCharacter.Animate:Clone()) ChosenCharacter.Parent = workspace Player.Character = ChosenCharacter for index2,item2 in pairs(LocalScripts) do item2.Parent = ChosenCharacter end SetSubject:FireClient(Player,ChosenCharacter.Humanoid) local Connection local function onDied() wait(game.Players.RespawnTime) Player:LoadCharacter() script.Parent.Enabled = false if Connection then Connection:Disconnect() end end Connection = ChosenCharacter.Humanoid.Died:Connect(onDied) end)

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