So, i am trying to make a combat system that resembles undertale for a game i am working on
Whenever its the player's turn to attack, they will be greeted with a frame with different colors (green, yellow, orange, red) and a moving white frame, and depending on where they press Enter, the white moving frame will stop there and deal damage according to where it landed
Here's the problem though, how can i make it detect where the white attack frame lands?
I know this question is a little confusing, but if anyone could help i'd really appreciate it
You don't have to detect if the frames are touching, you just have to take the position of the white frame. I'm assuming you want the highest damage to be in the middle and the lowest on the ends, so put your colors in a frame with the white one and then put this in a LocalScript in the main bar (change the damage system how you want):
local bar = script.Parent local dmg game:GetService("UserInputService").InputBegan:Connect(function(key, chat) if key.KeyCode = Enum.KeyCode.Return and not chat then if bar.Attack--[[the white frame]].Position.X > 0.5 then dmg = 100/bar.Attack.Position.X else dmg = bar.Attack.Position.X * 100 end end end)
something like that