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Why does it say attempt to index nil with Get Descendants?

Asked by 2 years ago

The Tower has descendants inside of it but I think it's telling me that it does not have any descendants


for i, object in ipairs(towerToSpawn:GetDescendants()) do if object:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(object, "Tower") end end

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Answered by 2 years ago

the tower probably has not loaded yet which is why it is set to nil try to use Instance:WaitForChild() in the line where you set the variable

local towerToSpawn = game:GetService("Workspace"):WaitForChild("Tower")
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